Game maker studio decompiler undertale
#Game maker studio decompiler undertale update
This update is so big that I decided to call it 0.2.0, increasing that number for the first time ever. This is a big update brought to you mostly be with some help from It includes a ton of decompiler improvements that make the decompiled code fully compatible with GMS syntax and more readable than ever before. For further information, consult the README.txt file.Įdit (3/31/20): Fixed a bug with an experimental script, reuploaded ZIP Edit (4/19/20): Updates/bugfix to a ImportASound experimental script, reuploaded ZIP Edit (6/3/20): Fix to ImportAllEmbeddedTextures experimental script, reuploaded ZIP Edit (6/26/20): Fix to ExternalizeAllOGGs experimental script, reuploaded ZIP Edit (7/7/20): Fix to ImportGML experimental script, reuploaded ZIP Edit (7/11/20): Fix to ImportGraphics_v2 experimental script, reuploaded ZIP Added the ability to import UndertaleTexturePageItems.Īlso included with the release ZIP are many new experimental scripts.
Added an UndertaleTextureGroupInfoEditor.Added a number that shows the ID of the current resource.Renamed "pushvar" to "pushbltn", and added the "DisableSandbox" flag to the options flags.Made selecting large amounts of text faster.Added some new sample scripts and improved pre-existing scripts.Many asset resolver improvements for Undertale and Deltarune.Added the ability to open files with the ".droid" extension with UndertaleModTool.
#Game maker studio decompiler undertale full
The full change log is too long to list here so here a summary of the other changes: